//
//  QuestView.m
//
//  Copyright (C) Dead Jim Studios 2009-2010, All rights reserved.
//
// This file is Part of Dark Nova.
//
// Dark Nova is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Dark Nova is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Dark Nova.  If not, see <http://www.gnu.org/licenses/>.
//
//

#import "QuestView.h"
#import "AppDelegate.h"
#import "Player.h"

@implementation QuestView

@synthesize label;

-(void)dealloc {
	
	[label release];
	[super dealloc];
}

-(void)update  {
	label.text = [[[AppDelegate sharedAppDelegate]gamePlayer] drawQuestsForm];	
}

- (void)viewDidAppear:(BOOL)animated  {
	[self update];
}

- (void)didMoveToWindow {
	[super didMoveToWindow];
	[self update];
}

@end
